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Steps of a Turn

Steps of the Corp's Turn

5.6.1 Draw Phase [script unavailable]

    • 5.6.1.a Gain clicks

      The Corp gains their allotted clicks (default [click][click][click]).

    • 5.6.1.b Corp's paid ability window (P) (R) (S)

      A paid ability window occurs, in which players may use paid abilities, the Corp may rez non-ice cards, and the Corp may score agendas. (P) (R) (S)

    • Use paid abilities, rez non-ice cards, or score.
    • If the corp did not use any paid abilities after the runner passes theirs, continue to 5.6.1.c
    • Runner's paid ability window (P) (R) (S)
    • Go back to 5.6.1.b if the runner has used any paid ability
    • 5.6.1.c Refill recurring credits

      The Corp's recurring credits ([recurring]) refill.

    • 5.6.1.d Turn begins

      The Corp’s turn formally begins. Conditions related to the turn beginning are met.

    • 5.6.1.e Mandatory draw

      The Corp performs their mandatory draw.

    • 5.6.1.f Draw phase ends

      The Corp's draw phase is complete. Play proceeds to the Corp's action phase.

  • When is the last time I can rez Marilyn Campaign to get its effect?
    • Assets with start of turn trigger, such as Marilyn Campaign, can be rezzed during this paid ability window (5.6.1.b) to gain the start of turn income.
    • These effects will not happen until the turn formally begins at (5.6.1.d). If you have multiple start-of-the-turn-effect cards, you resolve the effects in the order you prefer.
  • 5.6.2 Action Phase [script unavailable]

    • 5.6.2.a Corp's paid ability window (P) (R) (S)

      A paid ability window occurs, in which players may use paid abilities, the Corp may rez non-ice cards, and the Corp may score agendas. (P) (R) (S)

    • Use paid abilities, rez non-ice cards, or score.
    • If the corp did not use any paid abilities after the runner passes theirs, continue to 5.6.2.c
    • Runner's paid ability window (P) (R) (S)
    • Go back to 5.6.2.a if the runner has used any paid ability
    • 5.6.2.b Does the corp have any unspent [click]?
    • 5.6.2.d Action phase ends

      The Corp's action phase is complete. Play proceeds to the Corp's discard phase.

  • 5.6.3 Discard Phase [script unavailable]

    • 5.6.3.a Discard for hand size

      The Corp discards one card at a time from HQ until the number of cards in HQ is less than or equal to the Corp's maximum hand size.

    • 5.6.3.b Corp's paid ability window (P) (R)

      A paid ability window occurs, in which players may use paid abilities and the Corp may rez non-ice cards. (P) (R)

    • Corp can use paid abilities, rez non-ice cards, but cannot score.
    • If the corp did not use any paid abilities after the runner passes theirs, continue to 5.6.3.c
    • Runner's paid ability window (P) (R)
    • Go back to 5.6.3.b if the runner has used any paid ability
    • 5.6.3.c If the Corp has any unspent [click], the Corp loses those [click].
    • 5.6.3.d End of corp's turn

      The Corp's turn formally ends. Conditions related to the turn or discard phase ending are met.

    • 5.6.3.e The Corp’s discard phase and turn are complete.

  • Steps of the Runner's Turn

    5.7.1 Action Phase [script unavailable]

    • 5.7.1.a Gain clicks

      The Runner gains allotted clicks (default [click][click][click][click]).

    • 5.7.1.b Runner's paid ability window (P) (R)

      A paid ability window occurs, in which players may use paid abilities and the Corp may rez non-ice cards. (P) (R)

    • If the runner did not use any paid abilities after the corp passes theirs, continue to 5.7.1.c
    • Corp's paid ability window (P) (R)
    • Corp can use paid abilities, rez non-ice cards, but cannot score.
    • Go back to 5.7.1.b if the corp has used any paid ability
    • 5.7.1.c Refill recurring credits

      The Runner's recurring credits ([recurring]) refill.

    • 5.7.1.d Turn begins

      The Runner's turn formally begins. Conditions related to the turn beginning are met.

    • 5.7.1.e Runner's paid ability window (P) (R)

      A paid ability window occurs, in which players may use paid abilities and the Corp may rez non-ice cards. (P) (R)

    • If the runner did not use any paid abilities after the corp passes theirs, continue to 5.7.1.f
    • Corp's paid ability window (P) (R)
    • Corp can use paid abilities, rez non-ice cards, but cannot score.
    • Go back to 5.7.1.e if the corp has used any paid ability
    • 5.7.1.f Does the runner have any unspent [click]?
    • 5.7.1.h Action phase ends

      The Runner's action phase is complete. Play proceeds to the Runner's discard phase.

  • 5.7.2 Discard Phase [script unavailable]

    • 5.7.2.a Discard for hand size

      The Runner discards one card at a time from the grip until the number of cards in the grip is less than or equal to the Runner's maximum hand size.

    • 5.7.2.b Runner's paid ability window (P) (R)

      A paid ability window occurs, in which players may use paid abilities and the Corp may rez non-ice cards. (P) (R)

    • If the runner did not use any paid abilities after the corp passes theirs, continue to 5.7.2.c
    • Corp's paid ability window (P) (R)
    • Corp can use paid abilities, rez non-ice cards, but cannot score.
    • Go back to 5.7.2.b if the corp has used any paid ability
    • 5.7.2.c If the Runner has any unspent [click], the Runner loses those [click].
    • 5.7.2.d End of runner's turn

      The Runner's turn formally ends. Conditions related to the turn or discard phase ending are met.

    • 5.7.2.e The Runner’s discard phase and turn are complete.