Steps of a Turn
Steps of the Corp's Turn
5.6.1 Draw Phase [script unavailable]
5.6.1.a Gain clicks
The Corp gains their allotted clicks (default
).
5.6.1.b Corp's paid ability window (P) (R) (S)
A paid ability window occurs, in which players may use paid abilities, the Corp may rez non-ice cards, and the Corp may score agendas. (P) (R) (S)
- Use paid abilities, rez non-ice cards, or score.
- If the corp did not use any paid abilities after the runner passes theirs, continue to 5.6.1.c
- Runner's paid ability window (P) (R) (S)
- Go back to 5.6.1.b if the runner has used any paid ability
5.6.1.c Refill recurring credits
The Corp's recurring credits (
) refill.
5.6.1.d Turn begins
The Corp’s turn formally begins. Conditions related to the turn beginning are met.
5.6.1.e Mandatory draw
The Corp performs their mandatory draw.
5.6.1.f Draw phase ends
The Corp's draw phase is complete. Play proceeds to the Corp's action phase.
When is the last time I can rez Marilyn Campaign to get its effect?
- Assets with start of turn trigger, such as Marilyn Campaign, can be rezzed during this paid ability window (5.6.1.b) to gain the start of turn income.
- These effects will not happen until the turn formally begins at (5.6.1.d). If you have multiple start-of-the-turn-effect cards, you resolve the effects in the order you prefer.
5.6.2 Action Phase [script unavailable]
5.6.2.a Corp's paid ability window (P) (R) (S)
A paid ability window occurs, in which players may use paid abilities, the Corp may rez non-ice cards, and the Corp may score agendas. (P) (R) (S)
- Use paid abilities, rez non-ice cards, or score.
- If the corp did not use any paid abilities after the runner passes theirs, continue to 5.6.2.c
- Runner's paid ability window (P) (R) (S)
- Go back to 5.6.2.a if the runner has used any paid ability
- 5.6.2.b
Does the corp have any unspent
?
Yes Take an action.
No #5.6.2.d
- 5.6.2.c
5.6.2.d Action phase ends
The Corp's action phase is complete. Play proceeds to the Corp's discard phase.
5.6.3 Discard Phase [script unavailable]
5.6.3.a Discard for hand size
The Corp discards one card at a time from HQ until the number of cards in HQ is less than or equal to the Corp's maximum hand size.
5.6.3.b Corp's paid ability window (P) (R)
A paid ability window occurs, in which players may use paid abilities and the Corp may rez non-ice cards. (P) (R)
- Corp can use paid abilities, rez non-ice cards, but cannot score.
- If the corp did not use any paid abilities after the runner passes theirs, continue to 5.6.3.c
- Runner's paid ability window (P) (R)
- Go back to 5.6.3.b if the runner has used any paid ability
- 5.6.3.c
If the Corp has any unspent
, the Corp loses those
.
5.6.3.d End of corp's turn
The Corp's turn formally ends. Conditions related to the turn or discard phase ending are met.
- 5.6.3.e The Corp’s discard phase and turn are complete.
Steps of the Runner's Turn
5.7.1 Action Phase [script unavailable]
5.7.1.a Gain clicks
The Runner gains allotted clicks (default
).
5.7.1.b Runner's paid ability window (P) (R)
A paid ability window occurs, in which players may use paid abilities and the Corp may rez non-ice cards. (P) (R)
- If the runner did not use any paid abilities after the corp passes theirs, continue to 5.7.1.c
- Corp's paid ability window (P) (R)
- Corp can use paid abilities, rez non-ice cards, but cannot score.
- Go back to 5.7.1.b if the corp has used any paid ability
5.7.1.c Refill recurring credits
The Runner's recurring credits (
) refill.
5.7.1.d Turn begins
The Runner's turn formally begins. Conditions related to the turn beginning are met.
5.7.1.e Runner's paid ability window (P) (R)
A paid ability window occurs, in which players may use paid abilities and the Corp may rez non-ice cards. (P) (R)
- If the runner did not use any paid abilities after the corp passes theirs, continue to 5.7.1.f
- Corp's paid ability window (P) (R)
- Corp can use paid abilities, rez non-ice cards, but cannot score.
- Go back to 5.7.1.e if the corp has used any paid ability
- 5.7.1.f
Does the runner have any unspent
?
Yes Take an action.
No #5.7.1.h
- 5.7.1.g
5.7.1.h Action phase ends
The Runner's action phase is complete. Play proceeds to the Runner's discard phase.
5.7.2 Discard Phase [script unavailable]
5.7.2.a Discard for hand size
The Runner discards one card at a time from the grip until the number of cards in the grip is less than or equal to the Runner's maximum hand size.
5.7.2.b Runner's paid ability window (P) (R)
A paid ability window occurs, in which players may use paid abilities and the Corp may rez non-ice cards. (P) (R)
- If the runner did not use any paid abilities after the corp passes theirs, continue to 5.7.2.c
- Corp's paid ability window (P) (R)
- Corp can use paid abilities, rez non-ice cards, but cannot score.
- Go back to 5.7.2.b if the corp has used any paid ability
- 5.7.2.c
If the Runner has any unspent
, the Runner loses those
.
5.7.2.d End of runner's turn
The Runner's turn formally ends. Conditions related to the turn or discard phase ending are met.
- 5.7.2.e The Runner’s discard phase and turn are complete.